Presentations and Publications

“Storytelling in Non-linear Time and Space,” Gabriela Aveiro-Ojeda, East Coast Game Conference, Raleigh Convention Center, Raleigh, North Carolina, United States, April 18-20, 2017.

“Pixels to Pimohteskanaw: Indigenous Video Games,” Naithan Lagace, Revisions and Revitalizations: The Role of Native Studies in the Future, Department of Native Studies Winter 2017 Colloquium Series. University of Manitoba, Winnipeg, Manitoba, Canada. April 5, 2017.

Resistance Through Play: Latinx Indigenous Culture,” Gabriela Aveiro-Ojeda, Queerness and Games Conference 2017. University of Southern California, Los Angeles, California, United States. April 1-2, 2017.

“Singing Back: Anishinaabemowin Singing Games,” Elizabeth LaPensée and Margaret Noodin. Anishinaabemowin Teg: Aabziitoodaa gdi-nweninaa nji e-shkiniijig: Reviving Our Language for the Youth. Kewadin Casino Hotel, Sault Ste. Marie, Michigan, United States, March 30 - April 2, 2017.

Video Games Encourage Indigenous Cultural Expression,” Elizabeth LaPensée, The Conversation. March 21, 2017.

“Keynote: Games as Sovereign Spaces,” Elizabeth LaPensée, Global Digital Humanities Symposium. Michigan State University, East Lansing, Michigan, United States. March 16 - 17, 2017.

“Indigenous Games Lightning Talks,” Julia Keren Detar, Allen Turner, Daniel Starkey, Elizabeth LaPensée, and Renee Nejo. Moscone Center, San Francisco, California, United States. February 27 - March 3, 2017.

“Walking and Wiring the Land: Indigenous Art Practice in Games,” Elizabeth LaPensée and Vicki Moulder, ACM Interactions, XXIV.1 Jan. 2017, 47-49.

"A Place at the (Gamers) Table: Native American Nerd Culture and the Rise of the Indigenerd!" Lee Francis IV and Aaron Cuffee, PAX South. San Antonio, Texas. January 27-29, 2017.

Singing as Gameplay for Healing in Honour Water,” Elizabeth LaPensée, Cultural Survival, 40.4, 2016.

Games as Enduring Presence,” Elizabeth LaPensée, PUBLIC 54: Indigenous Art: New Media and the Digital, 178-186, 2016.

A Paraguayan Approach to Game Development,” Gabriela Aveiro-Ojeda, Different Games. Brooklyn, New York. April 8-9, 2016.

Working with Indigenous Communities,” Josh Samuels and Roberto Borrero, Different Games. Brooklyn, New York. April 8-9, 2016.

Indigenous Board Game Design in The Gift of Food,” Elizabeth LaPensée, Analog Game Studies, March 7, 2016.

The Virtual Balancing Act: Digital Tools for Decolonization,” Jasmine Winter, International Conference on Sustainable Development, New York City, New York, United States, September 21-22, 2016. Awarded Best Paper 2016 by the International Conference on Sustainable Development.

The Artistry of Indigenous Video Games,” Elizabeth LaPensée, First American Art Magazine, Issue 8, 2015.

“A Primer for Aspiring Indigenous Game Developers,” Elizabeth LaPensée, Aboriginal Territories in Cyberspace, December 1, 2014.

“Just Make Games,” Elizabeth LaPensée, November 23, 2014.

Indigenously-Determined Games of the Future,” Elizabeth LaPensée, kimiwan zine, Issue 8: Indigenous Futurisms, 2014.

“Why Cultural Collaboration Matters,” Elizabeth LaPensée, IndieCade 2014. IndieCade Village, Culver City, CA. October 9–12, 2014.

Survivance Among Social Impact Games,” Elizabeth LaPensée, Loading... The Journal of the Canadian Game Studies Association 8.13, 43-60, 2014.

Survivance As An Indigenously Determined Game,” Elizabeth LaPensée, AlterNative: An International Journal of Indigenous Peoples 10.3, 263-275, 2014.

Survivance: An Indigenous Game for Change,” Elizabeth LaPensée, Intersemiose 2.4, 2013.

"Students Using Indigenous Knowledge in Video Game Creation to Develop Design Thinking Skills," Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, Neil Anderson and Lyn Courtney, 2011.

"Offering Indigenous Voice to Video Game Studies," Crystal Jackson, American Studies Honor Thesis, 2011-2012.

Skins: Designing Games with First Nations Youth,” Beth Aileen LaPensée and Jason Edward Lewis, Journal of Game Design & Development Education 1.1, 2011.

"The Ethics of Indigenous Storytelling: Using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage," Digital Games Research Association Conference 2007, Brett Leavy, et. al., 2007.

"Maori Game Design," Samuel Mann, Khyla Russell, Justine Camp, Mark Crook, Jeanette Wikaira, 19th Annual Conference of the National Advisory Committee on Computing Qualifications, Wellington, New Zealand, 2016.

Press and Interviews

"Mohawk language video game free on Apple and Android," Two Row Times, April 12, 2017.

"Preserving Stories Through Gaming," Maori Television, Moana Makapelu Lee, Sunday, January 29, 2017.

"Learn About Empowering Indigenous Communities to Make Games at GDC 2017," Gamasutra, Bryant Francis, January 13, 2017.

"The Video Game That Attempts to Preserve Native Alaskan Culture," The New Yorker, January 6, 2017.

"Women On Equal Footing At Indigenous Comic Con," KUNM Radio, Megan Kamerick, December 31, 2016.

"Honour Water Game Teaches Anishinaabe Songs About Water," Michigan Radio, Mercedes Mejia, November 21, 2016.

"Live from Indigenous Comic Con," Native America Calling, Tara Gatewood, November 18, 2016.

"Inaugural Con Celebrates Indigenerds," ABQ Free Press Weekly, Erika Eddy, November 9-15, 2016.

"Mobile Game Honour Water Aims to Heal the Waters Through Song," ivoh, Gloria Muñoz, August 29, 2016.

"Video Game Aims to Preserve Water Through Traditional Songs," Rosanna Deerchild, CBC Unreserved, October 23, 2016.

"Ursprungsspelen (The Native Games)," LEVEL, Peter Ottsjö, July 2016.

"The Creation of Indigenous Games," CKLB Radio, Brandon Maher, May 2016.

"Play with a Purpose: Educator Designs Games that Celebrate Indigenous Culture," Duluth News Tribune, John Lundy, May 8, 2016.

"Aboriginal Arcade," Native Peoples Magazine, Sheena Louise Roetman, April 2016.

New Game Inspires Pride Amongst Indigenous Youth,” Greg Higgins, Battlefords Now, March 12, 2016.

Indigenous tribe in Brazil creates video game to help preserve culture,” Mashable, Katie Dupere, March 7, 2016.

Brazil’s Indigenous Kaxinawá Community Designs a Kick-Ass Video Game Set in the Amazon,” Yara Simón, Remezcla, March 3, 2016.

"7 More Women of Color Game Developers You Should Know," Remeshed, Sarah Rodriguez, December 27, 2015.

"8 Women of Color Game Developers You Should Know," Remeshed, Sarah Rodriguez, December 16, 2015.

"imagineNATIVE Film + Media Arts Festival Explores Games Made By and About Indigenous Peoples," National Post, Chad Sapieha, 2015.

"imagineNATIVE Brings Indigenous Art and Media to Prominence: An Interview with Elizabeth LaPensee," CG Magazine, Brendan Frye, 2015.

Creating Video Games Help Indigenous Girls Boost Self-Confidence,” Toronto Star, June 15, 2015.

"'Space Invaders' Reimagined for a New Generation, a New Culture and a New Worldview," Northland Morning, KUMD, 2015.

"What She Said - Tech Tuesdays - October 6th," SiriusXM, Canada Talks, 2015.

"Indigenous Gaming," A Tribe Called Geek, Johnnie Jae and Jack Malstrom, 2015.

"'Foxtales' Shows Game Devs How to Get a Sensitive Story Right," Wired, Charley Locke, 2015.

"The Post-Apocalyptic Dimensional Space of Native Video Game Design," Ars Technica, Sam Machkovech, 2015.

"Self-Determination for the Future of Native Game Development," Alaska Public Media, Shady Grove Oliver, 2015.

"UC Santa Cruz to Host Natives in Game Dev Gathering," Native Max Magazine, Johnnie Jae, 2015.

“Chicago Game Designer Brings an Indigenous Twist to the Fantasy Genre,” Native News Online, February 21, 2015.

Math Video Games Being Tested in Reservation Classrooms,” 7 Generation Games, Indian Country Today, February 18, 2015.

The Dr. Elizabeth LaPensée Interview,” Ryan McMahon, Red Man Laughing, February 17, 2015.

Music Mogul designed to teach indigenous students business skills,” Kim Wheeler, CBC, February 7, 2015.

"Indigenously-Determined Games of the Future," Elizabeth LaPensée, kimiwan zine: Issue 8 - Indigenous Futurisms, November 2014.

Blood Quantum,” Renee Nejo, kimiwan zine: Issue 8 - Indigenous Futurisms, November 2014.

"The Games of imagineNATIVE," Peter Counter, Dork Shelf, October 2014.

“Updating Centuries-Old Folklore With Puzzles And Power-Ups,” Code Switch, Gene Gemby, November 20, 2014.

“More Than Shamans and Savages: American Indians and Game Development,” Daniel Starkey, US Gamer, November 28, 2014.

“Games Can Preserve Indigenous Stories and Oral Histories,” Alexa Ray Corriea, Polygon, March 17, 2014.

“Interview #12: Allen Turner on gang violence, native cultures, gender fluidity, and why Dungeons & Dragons (and dancing) matter,” Erin J. Walter, The Admiration Society, October 24, 2012.